Post Modern: Rules Changes
Explicit Omissions
There are a few pieces of the d20 Modern ruleset that Post Modern explicitly omits from the set of standard rules to be used while running a Post Modern game. They are as follows:
- The entirety of the 'FX' subsystem of rules, which pertains to the use of magic in a modern setting. There is no magic in Post Modern.
- All fantasy-derived creatures listed within the 'Creatures' section of the d20 Modern SRD. Non-human humanoids, fey, fairies, etc, do not exist in Post Modern
- All armor and weapons listed in the 'Equipment' section of the d20 Modern SRD are obsolete, and not generally available to the public. They are replaced by the equipment that is listed in the Equipment section of the Post Modern rules.
Changes to Existing Classes
Dedicated Hero
The Dedicated Hero can add the Cybernetic Surgery feat to the list of available Bonus Feats they may take.
New Classes
(info here soon. maybe.)
Changes to Existing Skills
Profession (Wis)
See "The Profession Check", under "Changes to the Wealth System", below.
Additional Skills
(info here soon. maybe.)
Changes to Existing Feats
Burst Fire
- Prerequisite: Base Attack Bonus +3, Personal Firearms Proficiency, Advanced Firearms Proficiency
- Benefit: When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a -4 penalty on the attack roll, but deal +2 dice of damage. Firing a burst expends five bullets and can only be done if the weapon has five bullets in it.
- Normal: Autofire uses ten bullets, targets a 10-foot-by-10-foot area, and can't be aimed at a specific target. Without this feat, if a character attempts an autofire attack at a specific target, it simply counts as a normal attack and all the extra bullets are wasted.
- Special: If the firearm has a three-round burst setting, firing a burst expends three bullets instead of five and can be used if the weapon has only three bullets in it.
Additional Feats
(info here soon. maybe.)
Changes to Combat Rules
Massive Damage
In addition to the typical effects of massive damage, when massive damage does occur, there is a chance that the damage will permanently damage the character, requiring either cybernetic or genetic modification in order to bring back full functionality.
Any time a character fails their save against massive damage, roll a d100, and consult the following table to see if a permanent injury occurs:
| d100 Roll | Result |
|---|---|
| 01-75 | normal Massive Damage effects |
| 76-85 | normal Massive Damage effects and loss of one arm |
| 86-95 | normal Massive Damage effects and loss of one leg |
| 96-100 | normal Massive Damage effects and loss of a random organ |
In cases where the result is the loss of a random organ, consult the following table to determine which organ:
| d100 Roll | Result |
|---|---|
| 01-05 | loss of one eye |
| 06-10 | loss of both eyes |
| 11-15 | loss of hearing in one ear |
| 16-20 | loss of hearing in both ears |
| 21-30 | loss of heart function |
| 31-40 | loss of lung function |
| 41-50 | loss of liver function |
| 51-60 | loss of kidney function |
| 61-70 | loss of stomach function |
| 71-80 | loss of pancreas function |
| 81-90 | loss of intestinal function |
| 91-100 | loss of spleen function |
Additional Combat Rules
Changes to the Wealth System
Losing Wealth
Any time a character purchases an object or service with a purchase DC higher than his or her current Wealth bonus, or one with a purchase DC of 15 or higher, the character's Wealth bonus goes down. How much the Wealth bonus is reduced depends on how expensive the object is.
| Object or Service Purchase DC | Wealth Bonus Decrease |
|---|---|
| 1-5 points higher than current Wealth bonus | 1 point |
| 6-10 points higher than current Wealth bonus | 1d3 points |
| 11-15 points higher than current Wealth bonus | 1d6 points |
| 16 or more points higher than current Wealth bonus | 2d6 points |
Along with this loss, any time a character buys an object or service with a purchase DC of 15 or higher, the character reduces his or her current Wealth bonus by an additional 1 point.
A character's Wealth bonus only goes down if he or she successfully buys an object or service. If the character attempts to buy something and the check fails, his or her Wealth bonus is unaffected.
Temporary Wealth Bonuses
There are times when a character will be awarded a Temporary Wealth Bonus. This does not increase a character's wealth permanently. Instead, it grants a bonus to the character's wealth for a single purchase. Thus, such bonuses do not give a long-term increase in wealth to a character, but they may help make it possible to purchase particular pieces of expensive equipment or services.
Temporary Wealth Bonuses can be held onto and used at any time that the character wishes. They may also be stacked together to form a single larger bonus. However, when applying multiple Temporary Wealth Bonuses to a single purchase, the total Temporary Wealth Bonus may not exceed +5.
A Temporary Wealth Bonus is only used up if a character successfully buys an object or service. If the character attempts to buy something and the check fails, the Temporary Wealth Bonus is unaffected.
The Profession Check
As in d20 Modern, characters in Post Modern make a Profession check when they gain a new level. This check results in gaining wealth based on the proficiency of a character in their chosen profession.
However, in Post Modern, there is a minor addition to the rules for the Profession check. If a character has at least 1 rank in any Craft skill, they may make a check against that skill in an attempt to grant a bonus to their Profession check.
In order to make a Craft check in an attempt to grant a bonus to a Profession check, a character must have the equipment and facilities required to actually perform that craft. The DC of the check is 10 plus the character's current Wealth. If the check succeeds, the character is granted a +2 bonus to their Profession check.
If a character has ranks in more than one Craft skill, they may make more than one Craft check to try to grant a bonus to a Profession check. The bonuses granted by multiple successes stack. However, a character can only make as many Craft checks to grant a bonus to a Profession check as their character level. (i.e. 1 at level 1, 2 at level 2, etc)